Aenean ornare velit lacus, ac varius enim ullamcorper eu. Proin aliquam facilisis ante interdum congue. Integer mollis, nisl amet convallis, porttitor magna ullamcorper, amet egestas mauris. Ut magna finibus nisi nec lacinia. Nam maximus erat id euismod egestas. By the way, check out my awesome work.
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Projects
October 2014 – January 2014 Designing cooperative pair of Artificial Intelligence agents for Geometry Friends game
This project was done in Artificial Intelligence lecture of Computer Engineering department of ITU.
In this project Microsoft’s XNA framework was used with Microsoft Visual Studio 2013. In conclusion
three level were done in Cooperative 2013 Competition of Geometry Friends.
*Report of this project can be accessed with this link:
https://www.dropbox.com/s/wy95qohsoa9vz4h/BLG435E_Project_Report.pdf?dl=0
November 2013 – May 2014 Google Street View with Kinect
This project was done in Assoc. Prof. Dr. Hazim Kemal Ekenel’s research lab.
Purpose of this project is travelling at Google Street View’s maps with using human gestures.
Qt framework was used for user interface. In Kinect part of project, some functions of OpenGL
library were used. Turning left, turning right and walking gestures were used for controlling
maps and gesture recognition part was done by me. Project was also presented to Fraunhofer IOSB
Director, ITU Teknokent General Director and TÜBİTAK Vice President at the visitation of Assoc.
Prof. Dr. Hazim Kemal Ekenel’s lab.
October 2014 – May 2015 Game Design for Rehabilitation Patients with Using Kinect
This project was done as a graduation project.
Aim of this project is making rehabilitation gestures and exercises enjoyable for patients.
Project was developed with using Unity3D game engine. Coordinates of human body joints taken
by Kinect’s depth sensor. Also in this project, control of a 3D character was done with using
taken user coordinates from Kinect’s depth sensor. Backpropagation Neural Network, Support Vector
Machine, Rule-Based Decision Tree, Hidden Markov Model, Gaussian Mixture Model and Principal
Component Model methods were analysed for gesture recognition part of the project.
In the project Rule-Based Decision Tree method was implemented due to project’s scope.
*Brief explanation of project can be accessed with this link:
https://www.dropbox.com/s/b5jk00n166m76c3/Graduation_Project.pdf?dl=0
October 2015 – January 2016 Light
This project was done as a term project in Game Development Pipeline lecture of
Game Technologies Master Program of ODTU. Lecturers were Dr. Elif Sürer and
Assoc. Prof. Dr. Alptekin Temizel. Project was developed with using Unity3D game engine.
It was a physic based 2D platformer game. Also game was demonstrated in GateWAY’16 which
is an organization of Information Institute of Middle East Technical University.
February 2016 – June 2016 Bombard the Reds
This project was done as a term project in Physics for Computer
Games lecture of Game Technologies Master Program of ODTU. Lecturer was
Dr. Elif Sürer. Project was developed with using Unity3D game engine.
physics engine of game had been created during lecture. In the lecture
“Game Physics Engine Development” book of Ian Millington was selected as
base for developing physics engine. Also game was demonstrated in GateWAY’16.
October 2016 – April 2016 Go Down
This game was done at my spare times. It is a 2D casual game.
It was developed with using Unity3D game engine. It was published in
Google Play Store under my name.
*Game can be seen and downloaded with this link:
https://play.google.com/store/apps/details?id=com.Erdogan.GoDown
April 2016 Together in the Dark
This game was done in the ATOM Innovation Marathon which is 48 hour game jam.
Game was developed with using Unity3D game engine. It was created by a group
that consist 5 people which are 3 programmer and 2 designer. I worked on Camera,
Character Controller, Animations, Main Menu and Level Design. This game selected as
the third best game by the jury. Extra information can be found at “Past Achievements” part.
December 2015 – August 2016 Virtual Step Aerobics and Fitness Application
This project has been supported by TÜBİTAK and I worked as scholarship master student.
With this project, instructor can save gestures and control them. After saving enough gestures,
instructor can make fitness programs with them and students can perform these program.
All of the information like programs and gestures are stored in server database.
Project also stores average performance of students at server database.
All the development parts were done by me. Unity3D game engine was used.
Also server connection was done in Unity3D and database tables were handled with
Microsoft SQL Management Studio. In the gesture recognition part, Dynamic Time Warping (DTW) method was implemented.
October 2016 – January 2017 Navigation System for Games
Project was developed during Artificial Intelligence lecture of
Computer Engineering Master Program of ODTU. In the project,
a navigation system for big and dynamic maps, is implemented.
Unity3D game engine was used. A* algorithm was used to calculate
optimum path to determined target from agent in the project.
Straight Line Distance heuristic and heap data structure is used to implement
A* algorithm. A procedurally generated map system is also implemented in order
to analyze constructed pathfinding system. Perlin noise is used to construct a
noise map and from the noise map height map is created.
*Prepared paper for project can be accessed with this link:
https://www.dropbox.com/s/laiccf2z2rajllv/NavigationSystemForGames.pdf?dl=0
October 2016 – January 2017 Handwritten Character Recognition System for Games
Project was developed during Machine Learning for Multimedia Informatics lecture of
Game Technologies Master Program of ODTU. In the project, a dance game that uses
handwritten character recognition system, was implemented. In the game player has
to draw correct letters in order to make a dance animation play. Project was developed
with Unity3D game engine. 3D characters and animations were obtained from Adobe Mixamo
website. For the handwritten character recognition part, Multiclass Support Vector Machine
algorithm with Polynomial Kernel was used. Sample images were taken from Char74K data set
and Histogram of Oriented Gradients feature descriptor was used on them in order to create
feature vectors. For the first 6 letter, classification success rate of the system was %85.
January 2017 I Light
Game was developed during Global Game Jam 2017. It is an atmospheric 2D platformer.
4 people were worked on game which were 2 programmer and 2 graphic designer.
Also project was developed with Unity3D game engine. I worked on Camera Controller,
Character Controller, Animations and Level Design.
Curriculum Vitae
Address
ODTU Lisansaüstü Konukevi, Middle East Technical University, Çankaya / Ankara – Turkey
2015 – 2018 (Expected) GPA:MSc in Game Technologies, Middle East Technical University, Ankara, Turkey.
2010 – 2015 GPA: 2.97/4.0, BSc in Computer Engineering, Istanbul Technical University, Istanbul, Turkey. Advisor: Assoc. Prof. Dr. Hazim Kemal Ekenel Graduation Project: Game Design for Rehabilitation Patients with Using Kinect
2005–2009 Gaziantep Anatolian High School, Gaziantep, Turkey
Languages
Turkish - Native
English
Listening - Very Good
Reading - Very Good
Writing - Good
Speaking - Good
Web Programming Languages
HTML, CSS, JavaScript, Python Bottle
IDEs and Plugins
Microsoft Visual Studio, OpenCV, Accord.Net, Eclipse, vim/gcc
Programs
Photoshop, 3Ds Max, Blender, Microsoft Office, OpenOffice
Web Programming Languages
HTML, CSS, JavaScript, Python Bottle
Operating Systems
Windows, Linux (Ubuntu)
Projects’ information and codes that were developed by me with using these languages, can found at my GitHub page.
Game Engine Knowledge
Unity
My general knowledge about this engine is at between Intermediate and Advance level.
Interface & Essentials - Advance
Scripting - Between Intermediate and Advance
Graphics - Novice
User Interface (UI) - Advance
Navigation and Pathfinding - Novice
2D Game Creation - Intermediate
Physics - Advance
Animation - Between Intermediate and Advance
Multiplayer and Networking - Intermediate
CryEngine
My general knowledge about this engine is at between Novice and Intermediate level. Also I took VRFirst training from official CryEngine Instructors at ODTU ATOM.
Unreal Engine
My general knowledge about this engine is at Novice level.
Work Experiences
31.01.2014 – 21.06.2014 Volunteer Student
Smart Interaction, Mobile Intelligence and Multimedia Technologies (SiMiT) Laboratory, Istanbul
Website: http://simitlab.itu.edu.tr/
Technologies: Computer Vision, OpenCV, Machine Learning
30.06.2014 – 29.08.2014 Summer Intern
Smart Interaction, Mobile Intelligence and Multimedia Technologies (SiMiT) Laboratory, Istanbul
Website: http://simitlab.itu.edu.tr/
Technologies: Computer Vision, OpenCV, Machine Learning
05.01.2014 – 30.01.2014 Period Intern
İlgi Vision, Istanbul
Website: http://ilgivision.com/anasayfa.html
Technologies: Computer Vision, Mobile Phone Apps, Augmented Reality, Games
15.11.2015 – 15.09.2016 TÜBİTAK Scholarship Master Student
Modsimmer – Game Technologies Research Laboratory, ODTU, Ankara
Website: http://modsim.metu.edu.tr/en/game-technologies-research-laboratory
Technologies: Motion Capture, Serious Games, Kinect Applications
Manager of the lab is Prof. Dr. Veysi Isler.
Past Achievements
February 2015 ITU Çekirdek Entrepreneurship Competition
In this competition, our project passed the quarter finals.
April 2016 ATOM Innovation Marathon
In this competition, our game “Together in the Dark” was selected as third best game. The competition was supported by Central Anatolian Exporters Union and ODTU Teknokent. We took rewards sponsored by Vestel on the main stage at Turkey Innovation Week 2016.
May 2016 ATOM Pre-Incubation Center for Game Development
My project were selected by ATOM juries and I gained 1+ year support of ATOM Pre-Incubation Center. In the center, feasibility like hardware, software, trainings, mentoring, working areas are offered to game developers.
April 2017 ICSSER’17 Rome Conference
Paper Title: “Sedentary Students’ Views about 3D Virtual Sports Platform”
Authors: Erman Yukselturk, Huseyin Erdogan
May 2017 CCECE’17 Canada Conference
Paper Title: “Distinguishing Levels of Challenge from Physiological Signals for the Robot-Assisted Rehabilitation System, RehabRoby”
Authors: Yunus Palaska, Huseyin Erdogan, Hazim Kemal Ekenel, Engin Masazade, Duygun Erol Barkana
References
Prof. Dr. Veysi Isler
Dr. Isler is a professor of Computer Engineering Department at Middle East Technical University (METU).
E-mail: isler@ceng.metu.edu.tr
Website: http://blog.metu.edu.tr/veysi/
Phone: (+90 312) 210 5591
Assoc. Prof. Dr. Hazim Kemal Ekenel
Dr. Ekenel is an Associate Professor at the Faculty of Computer and Informatics in Istanbul Technical University (ITU).
E-mail: ekenel@itu.edu.tr
Website: http://web.itu.edu.tr/ekenel/
Phone: (+90 212) 2856986
Ass. Prof. Dr. Sanem Sariel
Dr. Sariel is an Assistant Professor in the Faculty of Computer and Informatics in Istanbul Technical University (ITU) coordinating the Artificial Intelligence and Robotics Laboratory.
E-mail: sariel@itu.edu.tr
Website: http://web.itu.edu.tr/sariel/
Phone: (+90 212) 2856705
Ass. Prof. Dr. Serkan Turkeli
Dr. Turkeli is an Assistant Professor at the Faculty of Computer and Informatics in Istanbul Technical University (ITU).
E-mail: sturkeli@itu.edu.tr
Website: http://serkanturkeli.minmba.com/
University Clubs and Hobbies
ITU IEEE Computer Society
ITU Archery Club
ITU Japanese Language and Culture Club
Kick Box
Basketball
Bağlama (A Turkish Music Instrument)
Football
Contact
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i = 0;
while (!deck.isInOrder()) {
print 'Iteration ' + i;
deck.shuffle();
i++;
}
print 'It took ' + i + ' iterations to sort the deck.';